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    Stator Chronicle Goes All Post-Compo on You

    Posted by (twitter: @krides)
    August 31st, 2013 9:57 am

    Hello people! Remember me and my Ludum Dare 27 game? Of course you don’t! But that’s okay, I didn’t expect you to. In fact, go away, I’m writing this post for myself, as an affirmation of sorts. What? You’re still here? Shoo!

    Now, on a slightly more serious note, I am, in fact, working on a post-compo version of my latest Ludum Dare entry, Stator Chronicle, as I consider it to be a rather successful experiment indeed. Naturally, it has flaws, and the feedback that you guys have left is invaluable to me, so I will be grateful if you leave even more, as every new comment either gives me more motivation to continue working on the project or helps me improve the future full game (sometimes both, believe it or not).

    New, improved wind zones!

    This is the first post-compo improvement to the game, wind zones now work as intended, and their “glitchiness” is completely eliminated. Just something I didn’t have time to fix during the 48 hours of the compo.

    Like I said, I’m just trying to be assertive here (and my own blog appears to be broken for some php-related reason), so I needed to write this post to make it official: Stator Chronicle is going post-compo. Be excited. Or not. I know I will be!

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