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    6 hours… will I make it?

    Posted by
    August 25th, 2013 11:46 am

    Hi, first “Ludum Dare” here. I found out about this competition and I thought that doing a game with such time constraints could be fun. Anyway, I’ll try to do my best in these 6 hours.

    • Game built for the Nintendo Entertainment System
    • Programmed in 6502 assembly (assembled with NESASM 3.1)
    • Graphics built with YY-Chr
    • May or may not use Shiru’s Famitone music/sfx library
    • Edit: I’ll also use the RLE decompressor code included with NES Screen Tool, plus the tool itself, for nametables.

    Wish me luck!

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