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    Community Controller! – A New Game Jam Made To Bring Devs Together!

    Posted by
    July 14th, 2013 1:30 am

    Hey Everyone, I’ve been brainstorming for a while now about a Game Jam idea that I had, and I’ve finally decided to bring it to life, it’s not perfect yet, but it’s up and running, and I can’t wait to get started! Here’s some info.

    About Community Controller

    Community Controller is a community driven Game Jam dedicated to create much larger titles than the average Game Jam by bringing developers together in large teams to create incredible works in a short amount of time. “The More The Merrier” describes the spirit of Community Controller perfectly. By allowing developers to come into contact with others who share similar ideas and passions, we believe we give them a much better shot of creating a full fledged title than any other Game Jam to date. Community Controller is all about bringing people in the ever growing community of Indie Game developmers together, and about helping people bring forth true works of art in doing so. The Game Jam occurs once every 6 calendar months, and a similar competition takes place within the remaining 6 month break. Both the Jam and the Compo have the same process at the core, the difference being that one gives the developers a chance to earn some cash for there works, and the other is purely for practice, portfolio building, and above all us, to have fun and meet new people with similar interests. Developers (All of those involved.) Can claim full ownership of the works produced, and can even continue those works beyond the Jam itself, with the other’s consent, of course.

    If all that sounds like something you’d be interested in, swing on by http://communitycontroller.tumblr.com/ and become a part of the community!

     

    Thanks,

     

    – 0Creds

    13 Responses to “Community Controller! – A New Game Jam Made To Bring Devs Together!”

    1. frogmaster says:

      I would LOVE to participate but, unfortunately, I can’t fit into any age category provided (I’m 23) :( Anyway, great idea!!!

      • 0Creds says:

        Whoops! I forgot to list that! You can certainly participate, I’ve updated the list to include that age group, sorry about that… We’d love to have you!

        Thanks,

        – 0Creds

    2. Azlen says:

      When does it start?

      • 0Creds says:

        Community Controller hosts two separate Events, each spread out three calendar months a part. The two Events are The Jam, and The Compo. The Jam is simply to make games, have fun, and meet new people, whereas the Compo will include all of that, plus cool prizes, and rankings. The Jams take place on January 1st and July 1st, and The Compos take place on March 1st and September 1st. Each lasts one month, till the 31st. For full information on the Events, as well as FAQs, you can head over to http://communitycontroller.tumblr.com/About which will explain everything in detail, I’ve already added you to the list of registered devs, so thanks for signing up.

        Thanks,

        – 0Creds

    3. Sebastian says:

      Working on a project with a random bunch of people sounds like a lot of fun. Signed up, just waiting for my email now :)

      About how many people will be placed in each team?

      • 0Creds says:

        I’ve accepted your request, sorry it took so long to update, I was sleeping :D Anyways, Community Controller is going to try it’s very best to put people together in teams that they can work well with, (eg We won’t put a Java Programmer and C++ Programmer in the same team, because that won’t turn out well…) In a little under 24 hours, we’ve amassed 11 users, which I think is a pretty good number considering the website wasn’t even active until Saturday evening. We hope to be able to get at least 50 users to join for this first Compo, and will arrange then in teams of 10, or 12, and well do our best to balance the teams out evenly. The first compo of September is supposed to offer prizes, or at least that’s the idea, so we’ll have to see how that goes. We’re playing everything by ear for this first Compo, hoping to get some additional members, and work out some sort of prize for the winner(s) (Which may be something minuscule like Steam codes this time around.) Anyways, thanks for signing up, and maybe let some friends know?

        Thanks,

        – 0Creds

        • 0Creds says:

          Also, we’re looking for more artists, as that was supposed to be a big part of this, connecting programmers with artists, music producers, and story writers, and vice versa. This first Compo may be a little rough around the edges, but we hope to build a following over time, and hopefully work out the kinks in the system as we go.

          • Azlen says:

            You should post on opengameart about this. I bet there will be some artists over there who will like to join!

            • 0Creds says:

              Thanks for the tip, I’ll get on that, if you know any friends, or even people around the community who may be interested, please let them know about the Jam, “The More The Merrier!” also, if you’d like to help out around the site, I’m looking for Moderators, any volunteers?

              Thanks,

              – 0Creds

        • Azlen says:

          Teams of 10? This really will be interesting since I have only ever made games by myself :D. I am guessing the games made are going to be pretty big!

          • 0Creds says:

            Well, teams of ten are only the beginning, that’s our goal for the first compo. Afterwards we’d like to build up to teams of 25, and even 50, basically creating a game “Studio” for a month. I found that one of the hardest parts of making good games is not being multi-talented, and not knowing everything. This Jam/Compo will allow people to make what I think will be AWESOME games, as teams will be prebuilt for them, free of charge.

            Thanks,

            – 0Creds

    4. Sebastian says:

      Thanks for the response. Wow, big teams! When you create the groups are you going to assign a leader or is it up to each team to appoint someone? 10-50 people in a team is certainly going to make project organization tricky!

      • 0Creds says:

        We will probably separate the teams into separate groups within themselves, the art group, the writing group, the programming group, sound group, and any other stragglers group. Each of these groups will have a leader who is in charge of taking notes while the team brainstorms, to make finalized decisions on what will be done in the game, and to gather a list of all of the things their team needs to get done (e.g Game Mechanics, Art Assets, Sound Assets, etc.) From that point, the leaders of these groups will be in charge of making sure everyone else in the group has a job, and that everything gets done. On top of that, each of these teams will be speaking on the websites IRC (Which I just set up under the “Chat” tab,) on their own server, and a staff member will be present to settle any disputes and help the process along. For the most part, people will need to be able to work together, but we will make sure that everything runs as smoothly as possible. We’re planning and preparing for the first Compo as we speak, and we’re very exited, we still need more staff members, and users. All the staff, including myself, will be put onto teams as well, so we’ll all be part of the process. If you’d like to help out, please let everyone you think would be interested know, and share it around various communities. Also, if you’re interested in becoming a staff member, simply request it via email and I will bump your status up to Mod on the site. (After some review of course :D) Either way though, we’ll make sure that everything get’s settled, and if problems occur, we’ll put the jam on hold, settle the dispute, or whatever the problem may be, and continue with an extension if needed.

        Thanks,

        – 0Creds

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