There are a lot of different development options, and languages available. In general the LD community is a very open community in terms of supporting developers who use this tool and that tool. But I was wondering what you as a developer thought of writing games in a vm environment vs in a native environment. C or C++ vs Python or java type debate, but I am not debating the languages themselves as much as i am debating is a vm really that slow to be annoying for writing games, or is the bonus of ease, and data types, enough to make it worthwhile.
More things to think about
- Is a vm great for small projects, or can it do well in big projects?
- do you support games in a vm less than ones written in a language like c?
- one word, consoles. How does vm vs native work there? DS, psp, ps vita, xbox, ps3 included
Your opinion is valuable, and this question was sparked by a debate between me and someone else.