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    My no entry for LD26, still too slow to coding, next time!

    Posted by (twitter: @DavitMasia)
    June 18th, 2013 9:42 am

    I started to work in “No Time To Stop” near the Ludum Dare 26 and my idea was enter with it but unfortunately no arrived with enough gameplay, still i’m to slow to code :S

    At first the game was made using a 16 color palette with a resolution of 120×80 and scaled later to 8x, all very minimalistic, here the first game style.

     

    Now my idea is try to do something more colorfull with shadows/lights and glow but keeping the 8x pixel-art, here a screenshot:

    No Time To Stop

     

    To see the game in movement:

     

    Some info about the game:

    Resolution: 960×640
    Genre: Arcade/Platformer with some logic/puzzles
    Platforms: Win,Mac,Linux – Android/iOS – OUYA and maybe GameStick
    Engine: Multimedia Fusion 2

     

    For complete info you can check the official website or if you want to follow the development check the Tigsource Devlog .

    And a few days ago the game was uploaded on Greenlight ;)

     

    And well I hope code more fast for the next compo or at least enter some fun-playable!.

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    One Response to “My no entry for LD26, still too slow to coding, next time!”

    1. numpad says:

      Looks really great!
      Love the Pixel Style combined with those beautiful lights and particles!

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