(FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!) | October Challenge 2014!
Just throwing a question for everyone out there. I have my own answer, but I was wondering if it is the right one afterall.
How do you rate mood? Can you give some examples of high mood and low mood games?
Tags: mood, Pool, question, rating
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on Sunday, May 5th, 2013 at 9:36 am and is filed under LD #26.
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It’s very much a personal thing. I enjoy games that tell a great story with characters, and a world I can imagine. This is why books are so damn great.
I understand it as “atmosphere”. If it sets a good atmosphere/mood/emotion, then I rate if highly for mood.
For me, Mood is a measure of how emotionally captivating the experience is. Art, sound, pace and story are usually the most important factors. But if I find a game boring, then it won’t be emotionally captivating, no matter the quality of it’s art/sound/etc.
High mood games tend to be those I can enjoy as a passive experience, without necessarily playing the way I’m supposed to.
I understand it as “atmosphere”
My game was regarded as having a nice atmosphere, maybe it can be an example of good mood.
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