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    Question: How do you rate mood?

    Posted by (twitter: @caranha)
    May 5th, 2013 9:36 am

    Just throwing a question for everyone out there. I have my own answer, but I was wondering if it is the right one afterall.

    How do you rate mood? Can you give some examples of high mood and low mood games?


    Tags: , , ,

    5 Responses to “Question: How do you rate mood?”

    1. artctrl says:

      It’s very much a personal thing. I enjoy games that tell a great story with characters, and a world I can imagine. This is why books are so damn great.

    2. messiano says:

      I understand it as “atmosphere”. If it sets a good atmosphere/mood/emotion, then I rate if highly for mood.

    3. sorceress says:

      For me, Mood is a measure of how emotionally captivating the experience is. Art, sound, pace and story are usually the most important factors. But if I find a game boring, then it won’t be emotionally captivating, no matter the quality of it’s art/sound/etc.

      High mood games tend to be those I can enjoy as a passive experience, without necessarily playing the way I’m supposed to.

    4. LTyrosine says:

      I understand it as “atmosphere”[2]

    5. Jorjon says:

      My game was regarded as having a nice atmosphere, maybe it can be an example of good mood.

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