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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 4 days, 19 hours, 12 minutes, 45 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 4 days, 19 hours, 12 minutes, 46 seconds
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    printf(“hello, world\n”);

    Posted by (twitter: @belickim)
    April 25th, 2013 9:28 am

    Hello, this is my first Ludum Dare; I’m hoping to hack a little game in C with SDL. I’m going to either procedurally generate graphics or make some quick pixel arts in gimp.

    Good luck to everyone :)

    Oh, I cannot tag my post with ‘C’, each time I try the tag is magically transformed into ‘C++’ :( (actually I wonder if anybody else is going to use plain C :P)

    Tags: ,

    2 Responses to “printf(“hello, world\n”);”

    1. lulzfish_4 says:

      Tag it with Cee

    2. rxi says:

      > actually I wonder if anybody else is going to use plain C

      I’ll be using C as per usual!

      I’ve replied to a ton of posts from people using C/C++ and SDL. I honestly don’t recall there being this many people using it in the past ludum dares, and I’m really looking forward to seeing some people’s entries, as well as how they go about doing things in their source code!

      > I’m going to either procedurally generate graphics or make some quick pixel arts in gimp.

      I’m planning to take the part machine part human approach to making my graphics, in that I’ll build components of sprites and have the game piece them together randomly for the sake of variety. It’s the first time I’ll be trying this so it’ll be interesting to see if it saves more time than it wastes.

      Good luck, and have fun!

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