The 6th time, the arrival of Ludum Dare came from the behind. But it seems it’s really that time again.
Last LD, I created a perfect game, and it would’ve revolutionized arcade gaming if it wasn’t for you meddling kids. Now that there’s nothing left for me to conquer on that horizon, I feel like making something more abstract this time, like an interactive toy/simulation/”art game”. I suppose my code structure and such will reflect this too (I wouldn’t want to write the same pseudo-engine for the nth time).
Either way, now I want to do something different and just get into that improvisational creative outburst mode, because that’s the best way to get something out of LD.
(I secretly hate making games and only do it for these blog posts)