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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Warmup Game #1 – Tank Defense

    Posted by (twitter: @henrythescot)
    April 19th, 2013 4:17 am

    I have the concept for the first game of Warmup Weekend Madness. It’s a tower defense game where instead of towers, you have tanks that you can order to move around.

    There will be nine types of tanks and about that many types of enemies.

    I might take time after the development deadline to polish it up a bit, but otherwise I am giving myself only twelve hours.

    This game will be the one that I submit as my formal warmup game.

    I will be posting demos as I make progress! :D

    Tower defense with tanks? Sounds good to me!

    - Henry

    Edit!

    Hey, I forgot to say when I’m starting and finishing this!

    I’m starting at 10AM EDT (2PM GMT) and finishing at 10PM EDT (2AM GMT). If I feel that I need more time to polish before putting it on Kongregate, well, I’ll take that time! :D

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    2 Responses to “Warmup Game #1 – Tank Defense”

    1. sorceress says:

      I find that the most interesting mechanic of tower defense is the ability to place towers as obstacles, to create a maze, to both delay the mobs and steer them towards your best towers for maximum exposure to damage.

      Will your mobile tanks have a similar effect?

      • Henry McLaughlin says:

        The main idea of the gameplay is to direct tanks around to deal with threats as they come rather than to build a maze like in a traditional tower defense game.
        The goal is to make something a little more action-oriented than what is typical in the genre, making my game more like an RTS.

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