After watching Martin Jonasson & Petri Purho’s video a while ago, I learned 2 things :
- this “juicyness’ thing that these guys talk about actually exists and works
- particle systems are indeed fun to program!
Now think about it: adding particles and effects to a game is a really cheap trick you can do to make the game look and feel more lively, reactive and spectacular. Particles don’t really interact with anything existing in the game, they just spawn, live their glittery short life and die. It’s very easy to just plug in particle emitters in a almost finished game, set up some emitters and triggers and watch everything explode/sparkle.
Here’s a screenshot, but bear in mind that screenshots don’t always do justice…