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Time for a change

Posted by
February 15th, 2013 4:25 pm

Hey all, Ive been thinking for sometime I want to switch from Unity for 2d based games.

Ive used Unity for 2 LD’s and I used XNA prior to that and what I found was that while Unity is perfectly capable and in some cases awesome for 2d it feels like im fighting with the engine to craft my game.

Ive done a little research into 2d javascript game engines and decided this is the way I want to go.

Crafty, Melon and Impact pop up quite a lot and of course there’s Construct2 but I think I would prefer more code control. I would also prefer open source, some of the above being licensed.

I would love to here your recommendations for a 2d javascript game engine :)

One Response to “Time for a change”

  1. Axelhein says:

    Is it very important that the engine uses javascript?
    I can recommend using something like FlashPunk or Flixel. You have to use ActionScript, but ActionScript is very similar to javascript.

    Personally I love FlashPunk. Sadly, the site is down at the moment. Luckily you can still download it from the github page: https://github.com/Draknek/FlashPunk

    Flixel does more or less the same thing as flashpunk, but the structure is a bit different. It also has a bunch of neat features that flashpunk does not have (pathfinding, autotiling, replays and probably other stuff). I don’t have a lot of experience with flixel, but it is very popular. flixel.org

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