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    Jam Idea: Online Multiplayer — Discuss

    Posted by
    February 9th, 2013 9:55 pm

    When I was new to game making, I have been dreamed of making a massive multiplayer online role-playing game! And seriously, who didn’t at some point? So lets help to make that dream a reality!

    We should have a mini ludum dare at some point called the Online Multiplayer Game Challenge, People would be able to make anything from a open world multiplayer game to some online app. anything that uses some server-side (or peer-to-peer) connection. The point of this jam would be to learn how to make something with computer networking — just that. To experience something new in a supportive community.

    Since people would be learning something new, this jam should be longer than usual, 3 to 5 weeks with the last week for submitting the game, and 1 to 2 intense playing weekends afterwards.

    This is just a proposition, and it would be good to know what you think about it. It would be also good to know what the Admins think about this. 

    Additionally, since probably people would host their game on their own computer, to prevent having their computer running all the time, we should plan when to play wich game. We could have some kind of up-to-the-hour calendar (Google calendar?) where people would mark their disponibility during the submission week. That way, they wouldn’t need to host their game for much more than 12 (?) hours (to pass through all the time belts). Even if the game would be hosted on a server, this would be a great thing, to have as much players as possible at a certain moment in time.

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    12 Responses to “Jam Idea: Online Multiplayer — Discuss”

    1. Madball says:

      Too… difficult…
      Btw, do you remember MiniLD 32′s spreadsheet? I think it’s the easiest way to test multiplayer game ideas! After all, we used to make games on paper, right?)

    2. hdon says:

      A C# runtime lib for using Spine animations will cost $35,000 to develop, but adding onion skinning to the Spine editor application will cost $39,000? What?

    3. sorceress says:

      The theme and rules for the mini ludum dare is upto whoever hosts it. So if a host declared their minild to be “online multiplayer games” that is all it would take.

      However, it would break the mould. Never before has a ludum dare event restricted participants to a specific platform nor presented a technical barrier. It is unknown how the community would receive that, and the risk is that very few people (or nobody at all) attempts it.

      It can be good to try new things and push boundaries sometimes. But it’s also good to maintain familiarity by giving people what we know they like.

    4. MalphasWats says:

      Easiest way to gauge interest would just be to go for it and try. I think the biggest challenge would be co-ordinating the play test. :)

    5. kddekadenz says:

      “And seriously, who didn’t at some point?”
      Me. I don’t like MMO’s. I favor MM’s, on one computer.

    6. sorceress says:

      Being practical for a minute: There’s a very long waiting list for hosting a mini-ld. So if you want to see this happen in any reasonable time, you might want to consider a different route, because it doesn’t have to take the form of a mini-ld. You could organise the jam elsewhere, or create a website specifically for the event, and merely advertise it to the community here.

    7. Zelen3d says:

      Personally, I don’t think I’ll be able to host the event until mid-summer, let alone make a website dedicated for it! Maybe someone else would want to host it, idk…
      It does give us technical constraints, but I think that it would give us games that we wouldn’t see otherwise. We can make it be worth it.

    8. johnfn says:

      You should think very hard about how judgement of these games would be done. A big problem with multiplayer games during LD is that it was impossible to find other people playing them at the same time!

    9. frogmaster says:

      I love the idea but, since MMO requires an incredible amount of assets, I would recommend making bigger teams (of 10-20 people). Some kind of “volunteer marketplace”, running on the site, would be great :)

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