[ Real World Gatherings | Ludum Deals | MiniLD #53 ]
In your opinion, what is the best way to make a game?
Tags: antvenom, help, lol, mcpixel, oppinion, PLEASE, question, themonkeystaff
This entry was posted
on Monday, January 7th, 2013 at 8:45 pm and is filed under LD #25.
You can follow any responses to this entry through the RSS 2.0 feed.
You can leave a response, or trackback from your own site.
No seriously, I think the game jams are the best way to learn
Vague as hell.
I’ll agree with my friend Pierrec here and say that jams are a great way to stop faffing about and actually get to work, especially for dreamers (procrastinators) like myself. So drop whatever you’re doing in April, and join us in making games.
I guess you’re looking for some tech tips so here goes:
If you don’t have much programming skill, your best bet is to use a game making environment.
Pierrec uses Adventure Game Studio if I remember correctly, other popular options are Game Maker, Unity, Multimedia Fusion and Construct. This list if far from complete, but it should get you rolling.
If you have a background in coding or are willing to follow some relatively steep learning curves, I high-level programming language with a graphics library is a great option. (High-level actually means easy to use. It is opposed to low-level, which involves actually fiddling with the lower levels of computer technology, like memory management).
I would discourage going to C, C++ or other more complex languages for your first game, you will find yourself bogged down in technicalities rather than making an awesome game.
For graphics, I like to use GIMP, it’s got everything I need, and for audio, I use commercial software, but there’s a free tool called SFXR or BFXR with you can use to make neat retro sound effects.
Unity is great, fast, and easy
Why is there a ‘mcpixel’ tag?
You must be logged in to post a comment.
Ludum Dare is proudly powered by
and Comments (RSS).
All posts, images, and comments are owned by their creators.