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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Death Star Post-Mortem

    Posted by (twitter: @spacehunter)
    January 6th, 2013 10:08 am

    This is my post-mortem for my 1st Ludum Dare game, Death Star.

    What went right

    • Finished the game in 48hrs! This was my 1st priority.
    • Using Web technologies (HTML5/CSS3/Javascript) really sped up development
    • Ate 3 meals a day and got some decent sleep during compo

    What went wrong

    • Game controls suck! Apparently everyone who played the game complain about the crosshairs being too difficult to control with the arrow keys. I think part of the problem was that pressing a key would cancel all other keys. So, once you were ready to shoot (by pressing the spacebar) this would cancel the crosshairs from moving. I think using a mouse would remedy this fine
    • Game only renders (correctly) in webkit browsers
    • Music track does not loop properly
    • Not a orignal story nor game, but what do you expect in 48hrs ;)
    • I left a boiled egg too long in my microwave which resulted in a big mess!

    Timelapse

    Conclusion

    Participating in this event was a lot of fun. The people here are just awesome! I love reading their posts and viewing the in-game progress screenshots.

    Here’s to an awesome 2013 year and I wish you all success!

    Play Death Star!

    2 Responses to “Death Star Post-Mortem”

    1. goerp says:

      I thought an egg in a microwave would always explode?

    2. Spacehunter says:

      true, only if you let it cook for more than 20 seconds ;)

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