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    15 hours in [LD25]

    Posted by (twitter: @niksudan)
    December 15th, 2012 9:26 pm

    So the game is coming along nicely, and is starting to actually become somewhat of a game. I still need to add more features to make the actual engine of the game complete, but that shouldn’t take long now. The game I’m creating is a arcade-survival game where you have to try and get as many points as you can before you run out of fuel, which results in the top half of your robot instantaneously exploding (the legs carry on, but they’re not much of a threat).

    It uses only the mouse and optional 1 + 2 buttons to change between the robot’s two weapons (this can be changed with the mousewheel too). Your fuel gradually drains over time, and you can restore it by hovering over a flying fuel can with the mouse if you can do it quick enough. However, a direct hit with a plane will cause your robot to lose balance slightly and you’ll lose a lot of fuel too.

    It’s not final, and there’s no sound. I’m hoping I can get some music composed and sound effects created tomorrow. I also want to implement Game Jolt high scores, as I have a tendency of putting them in my arcade games.

    Here are some screenshots of the game’s current stage.

    Thanks for all the nice comments so far :)

    One Response to “15 hours in [LD25]”

    1. MerelyMatt says:

      Looks awesome

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