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Lessons from the Warmup

Posted by (twitter: @crimsoneer)
December 12th, 2012 3:38 pm

So, I’ve gone and produced my warm-up game.    It’s called Driver Hunter, and it’s laughably abysmal, but I figured it’d be worth doing just to see if I could actually produce a working executable.  Don’t trust  that fancy tool you’ve been told does the trick, because it doesn’t.  Distributing pygame is like fighting an angry dwarf.  In my case, it turns out pygame doesn’t like my system font.  Don’t ask why.  So my game now uses Arial, because I’m hip like that.  If  Pygame2exe isn’t working, maybe it’s worth trying for you too.

So yes, lesson 1) check you can actually publish your damn game.  Do you want to release to mac?  To Linux?  To Windows?  Try it, and make sure it bloody works.

Lesson 2?  Sound.  I’ve never done any of my own sound before, but seeing I’m trying to enter the compo, looks like I’m going to have to!   I discovered automata thanks to this post, and it worked flawlessly, producing something that was at least barely passable as game music.

Other than that?  I’m good to go!  Timetable is cleared, tools are ready, fridge is stocked with diet coke.  I’ll be producing a timelapse if I can :)

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One Response to “Lessons from the Warmup”

  1. EatenAlive3 says:

    Wow, automata is pretty cool. Thanks for the link. I’ll be sure to use it if I have 5 minutes left before the end of the competition and I still haven’t added music! xD

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