Staraga – Day One Didn’t Go Well…
Day one is – for the most part, at least – over for Staraga. It was not a productive day.
I have the player’s ship in a Unity applet and it moves with the arrow keys. That’s about it.
Here is what I will (I mean it, I will do these) do tomorrow:
- Enemies with movement and Galaga-style dive-bombing
- Enemy and player death
- Enemy wave spawning
- Items
- Player weapons
I’m hoping for the best tomorrow. I really am.
Regards,
- Henry
Hey Henry,
I’m not trying to be a jerk, but I have noticed that you’ve made quite a few posts where you’re like “yeah I’m gonna do this cool thing!” but then the next post you make says “darn I failed.”
There’s some research that says you achieve your goals better if you didn’t announce them first. Here’s a really good video explaining why this is the case http://www.ted.com/talks/derek_sivers_keep_your_goals_to_yourself.html
Anyway, regardless of whether you decide to do that, good luck!
I realize that I’ve done that a lot, yeah.
What you haven’t seen is the things that I don’t tell people about that rarely even get started on. I actually get farther on what I do share as long as I keep up having things to share with others. It motivates me.
I actually lose interest in projects when I stop sharing about them since having that next screenshot or that next demo is a big push for me.
Besides, I haven’t failed yet; I’ve just gotten off to a slow start. It’s not over yet, not nearly.
Yeah, makes sense. I know personally that not announcing my plans has historically been pretty successful, so I just wanted to point it out. good luck for tomorrow