Warmup Weekend – Ludum Dare 25
Posted by PoV (twitter: @mikekasprzak)
December 5th, 2012 2:29 pm
No surprise, Warmup Weekend is back!
Between now and Ludum Dare 25′s start time, you should make sure that your tools work. Make some art, import it, and draw it on screen. Make some sounds, import them, and play them on cue. If you’re using a new development tool, learn it.
Bullet point summary:
- No rules or limits. This is practice.
- Learn your development tools! Write some code, run it.
- Make some art, get it on screen, make it move.
- Print some text to the screen. Print some text to a log (if applicable).
- Make some sound, get it in game, make it play.
- If you’re motivated enough, make your experiments in to a game!
- Make something that should take “hours”, not 2 days.
- Then package it up, put it online.
- No time or day limit. But if you have no other plans this weekend, why not?
If you like what you’ve done, feel free to share it.
We’re just getting started!
More Jams going on: Hack-a-Jam, Indie Speed Run
Oh what a fool I was to write a new, short game on Sunday. I could have posted it here. You forgot a few things though:
* Instructions screen for player
* Add a win/lose condition (if applicable)
Well it’s warmup. You’re certainly free to complete a game, but the real worst part is doing LD, and getting stuck for hours on something that should *just work* (sound playing, image loading, etc).
No worries, after various compos and at least a dozen games in half a dozen engines and languages I know how to finish
I’m preparing a snazzy pack of 7 games, written all over the week (3 done so far). Will submit it as one package on Sunday, till then I’ll be just doing update posts once a day
It’s always good to practice before the actual thing. I never do it and I always regret it…
why is this Ludum Dare longer? It’s a good thing, because I have plans for the first two days
It’s not longer, this is just the warmup. The main event is still next weekend, and it’s still 48/72 hours. This is an opportunity to prepare, and a centralized way to share those prep games.
In case you didn’t catch this on Twitter, Sophie made some corrections to my post.
https://dl.dropbox.com/u/9766731/warmupCorrections.png
Sounds good in theory… too bad school projects are due soon!
I’m thinking of learning a new framework for this LD, so a warmup will be crucial. Just something really rudimentary to process graphics, audio, input, and a mechanic like collision detection the way I’d do in the compo.
I haven’t used my framework for several month… And suddenly there is Ludum Dare. I plan to combine Hack-a-Jam and warmup.
Progress from warmup, day one: http://www.youtube.com/watch?v=b2FNqE1rE70
kvik lån…
Ludum Dare » Blog Archive » Warmup Weekend – Ludum Dare 25…