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    Coming December 17th: WallJumper The Game

    Posted by (twitter: @shubshub11)
    November 18th, 2012 7:37 pm

    *Movie Voice Activate*
    Coming This December to an Internet Near you

    The Greatest Game ever made by Shubshub Productions

    A Ludum Dare Project Made in 48 Hours

    WALLJUMPER THE GAME
    *Movie Voice End*
    [It seems Im getting Ideas from People Raging in Video Games currently lol]

    Scaling Walls Has Never been Harder
    Now it is

    2 Worlds 20 Levels [Ludum Dare Version] [I Will Try to Make as Many of the 5 Worlds as Possible though but 2 Worlds is the Goal for the Ludum Dare]

    5 Worlds 50 Levels [Full Version]

    The Story [Fixed by Cipher]

    In Aeropia, it has always been peaceful, until one day the GroundTredders Invade from the world of Down Under!
    They steal the very thing keeping Aeropia in the air. Their plan is to take over the universe by destroying every other world therefore, forcing people to bow down to them for food and water
    At first it was just about getting back the Aero Crystal and saving your world and defeating the GroundTredders however, it soon becomes an Insanely difficult task to save the entire world from destruction at the hands of an Unknown Entity

    The Worlds
    World 1: Aeropia [Easy]
    World 2: Down Under
    World 3: Fire Kingdom
    World 4: Portal Zone
    World 5: Dark Aeropia
    And Possibly More if the Game is Epic

    Bosses
    World 1: GroundTredder
    World 2: King Tred
    World 3: Fire Demon
    World 4: Black Hole Monster
    World 5: The Unknown Entity

    Known Hazards
    Water – Like all WallJumper’s They Can’t Swim they Instantly Drown
    Lava – Like any Living Organic Creature Lava is Hot and Therefore Instant Death
    Stopping on land – We don’t Know why But Stopping once activating the Grappling Hook Causes WallJumper to Die We never found out the cause for this its just like that ok
    Lasers – Like 99% of the Beams that Emit Heat Lasers are Hot and therefore will Instantly Kill WallJumper
    Toaster – No its not a House Hold Toaster its more like a Complex Trap that Will Kill You if you Touch it

    Known Enemies
    Like all Great games they have atleast 1 Form of enemy
    Rust Cannon – Similar to the Rocket Launcher in the Super Meat Universe except that it shoots Rust and is Much MUCH Harder to dodge its projectiles If it hits your Grappling Hook it can Rust it instantly and it will break causing you to fall

    The Goal
    To Prevent the Worlds Destruction By Defeating the Ultimate Boss the Unknown entity
    Which you discover after beating World 1

    Extra Info
    Name: WallJumper The Game
    Genre: Wall Scaler
    Theme: ??? [Not Yet Decided]
    Release Date: December 17th
    Description: An Epic Game all About Scaling Walls
    Developed In: Stencyl Engine
    Platform: Flash
    Made for: Ludum Dare 25 2012 December 14th-17th

    Current Confirmed Tools
    Grappling Shot

    Current Confirmed Characters
    WallJumper [Originally Appeared in: WallJumper The Game]
    Molecule Boy [Originally Appeared in: Molecule Boy...]
    AtoMregal [Originally Appeared in: Molecule Boy...]
    GroundTredder [Originally Appeared in: WallJumper The Game]

    Some Information about WallJumper
    WallJumper is the Main Character of this Epic Wall Scaler Game However there is some information
    about him below

    WallJumper is not very Agile however he is very capable of getting anywhere thats right anywhere at all
    As long as he uses some kind of Grappling Hook Yup thats right Use the Grappling Hook Abillities/Tools to scale through each and every level

     

     

    See Full Thread Here: Thread on Stencyl

    7 Responses to “Coming December 17th: WallJumper The Game”

    1. Cipher says:

      Looks cool (Especially the extremely hard scaling walls part). will definitely check it out.Btw, mind if I fix the story a little?…

      In Aeropia, it has always been peaceful, until one day the GroundTredders Invade from the world of Down Under!
      They steal the very thing keeping Aeropia in the air. Their plan is to take over the universe (i’m not sure if this is what you’re talking about but i think its a bit weird taking over the world by destroying other worlds…) by destroying every other world therefore, forcing people to bow down to them for food and water
      At first it was just about getting back the Aero Crystal and saving your world and defeating the GroundTredders however, it soon becomes an Insanely difficult task to save the entire world from destruction at the hands of an Unknown Entity

      Can’t help but be a Grammar Nazi :3

    2. shubshub says:

      Thanks I Edited the first post with your fixed story :D

      Yea but this is gonna be a really hard project so it might not even come out in time for the end of the ludum dare

      Still Looking up how to make the grappling hook behavior

      So Its more or less by the looks of my current level of programming skill maybe a Jan 2013 Release

    3. Puzzlem00n says:

      You’ve already planned your LD entry? I mean, it’s not like there’s a rule against it, but doesn’t that slightly defeat the purpose? I don’t know, just not something I would do. :)

      • sorceress says:

        I expect most of us will sketch some ideas ahead of the contest. It forms part of “preparation”, alongside getting workspace and utilities in order.

        It may include: considering a genre, a core mechanic, a technical concept, an aesthetic style, and thinking about what language/framework will work best for that. Maybe even experimenting with relevant tech to make sure the idea is feasible and streamlined.

        It doesn’t have to be as extensive as shushub’s preparation. I know tend to juggle a couple of different ideas a few days before LD contests, but with my penchant for vagueness they’re rarely more detailed than a control scheme plus a mood I want my game to possess.

        • Puzzlem00n says:

          Well, yeah, I know people plan genres and tech a lot. It’s like you said, sorceress, I just wouldn’t do anything this extensive. It is always good to have basic sort of stuff mapped out, but I feel like planning an entire game ahead of time makes it take away from the creative process of making something in 48 hours. For me, it’s not just about creating the game physically in a short time frame, but mentally as well. But, again, it all comes down to personal preference.

    4. shubshub says:

      Well if I didnt think of it now I wouldnt be able to think of it at the time

    5. shubshub says:

      By the amount of shit I have planned for this game Im probably going to end up not submitting it for the Ludum Dare or Jam so Don’t worry it will be released but not necessarily This Year

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