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    AniTower Update#5

    Posted by (twitter: @mkanimuj)
    October 29th, 2012 5:27 pm

    I’ve finished simple performance tests for different devices. Currently working platforms:

    – Andorid (Tested: Nexus 7, Galaxy Ace)
    – iOS (Tested: iPod 4g)
    – BB10 (Tested: BB10 Alpha Device)
    – Mac Os ( Tested newest Mac Os on Mac Book Pro early 2011)
    – Windows 7/PC

    On all platforms avarage fps 60 or higher.

    As an bonus, ingame FullHD shot (click for full image):

     

    5 Responses to “AniTower Update#5”

    1. shanadeshana says:

      Looks awesome :D wanna play it NOW

    2. juaxix says:

      Come on, you can do it!
      any screenshot with mobs? :)

    3. eyehawk says:

      This looks wicked dude!!!! Is it availble on iOS app store yet – I’m keen to buy a copy already!

      • michax says:

        Sadly i think i need one month more to add proper amount of levels and enemies before putting on app store. But maybe i will release demo earlier, however i don’t know if it’s allright to release demo before having full version on sale.

        Anyway, Thanks!

        • eyehawk says:

          No worries, 1 month isn’t too long. A demo or ‘lite’ version isn’t a bad idea – it’s done quite often. I’m a bit of a newb in this area, but from what I’ve seen if you have the demo up first, then the full up shortly after, you can keep in the “new release” category for longer – not sure if this is a good or bad approach tho.

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