After fiddling with a few bugs and GUI polish, Ethereal Isles is now live on Kongregate. Man, I hope there are no nasty bugs lurking in there.
Getting the game ready for “prime time” took a lot of work because you have to go back and fix all those things that you let slide: placeholder sounds, sloppy GUI layout, and “mostly-working” code. But now it’s done! (mostly).
I’m going to look into fixing/modifying code to work well on tablets for the Google and Apple stores, but I don’t think that will get done before the end of October. Right now the game works and is playable on a Nexus 7 but some parts are not-quite-working with the touch screen.