The end of October is coming up which means it’s getting close to release time, if I’m going to make a dollar by the end of the month.
I’ve been working on an android game which I’ve come to call Qubid. (Don’t ask me how I came up with that name)
I’m about 98% done at this point. There’s just a few things I need to tweak, and such. But things are looking good for having it done in the next week. Which is cool.
follow me on twitter for updates @codeherdstudios
About the game:
You control a little square on the screen with the device’s accelerometer and you’re trying to get the highest time you can. At random intervals the music will speed up, the background will change and the accelerometer will get far more sensitive; making it all the harder to avoid smashing into the edge of screen and ending your game… and also to make your life harder there are blue blocks that appear at random. If any are on the screen your timer counts down instead of up. So it’s best to smash into them as fast as you can. You have to be careful though that the music doesn’t speed up as you’re moving to get it and you fly into the wall super fast.
Here’s some corny android ads I cooked up yesterday…