Level Design/Cleanup, Mandatory Inclusion of Zombies
October 21st, 2012 2:01 pmMechanics and monsters are done, so I’m finalizing the level design. There are three tutorial levels, three “standard” levels, and two special levels. I may have time to add more levels but this is the amount that I think I can actually finish. The special islands include a randomly-generated island layout and a “time attack” level.
Of course, zombies are mandatory so I added a zombie summoner “boss”. The zombies need a bit of fiddling, but they basically function correctly.
The final “standard” level features two zombie summoners, so use of AOE is key to conquering that island. I usually clone the dragon for the extra AOE damage, but some other approaches should work as well.


