It’s week 3 already? Wow.
I’ve done a lot of progress over the past week. Most of my days were spent working on my very own 2D Tile-Based level editor in Unity.
This has sped up the level creation as the editing and the testing can now be done simultaneously. No more pausing the game just to change stuff and then playing again.
Here’s a full list of stuff I’ve made this week:
- Level editor
- Map saving and loading
- Sprite animation manager (not seen in screenshot but def working)
- 25 basic (easy) levels
- More levels
- Basic menus and GUI
- Sprites and Art assets
- Playtesting system
- Release of level editor
I’ve thought of putting up the game on Steam Greenlight. Will read up on the steps needed to make it happen.