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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Sad update

    Posted by
    October 16th, 2012 7:30 pm

    I must say I’m quite sad to announce this: I’m out of the challenge.

    It seems my Google Wallet can’t be configured properly with my current credit card, as it is not accepted worldwide. In Brazil, to make a new International card would take too long. Without a card, I can’t take payments from sold games.

    This is specially sad since I got a MASSIVE speed improvement on my 3D game engine this weekend and successfully implemented the Game-Of-Life for my little “arcade game”. It even fires gosper gliders into the big bacteria blob!

    I still plan to finish the said games, but I will keep it free, as said on my first post of the challenge.

    Sorry for your time and space.

    2 Responses to “Sad update”

    1. MortalWombat says:

      Oh, come on… you’ve got 15 days left! There’s got to be something you can do about your problem. You can almost always get a credit card faster at your local bank than via internet.
      Also, you can sell your game for android DRM free on your own homepage (with PayPal, for example) or even use alternative markets until your new credit card arrives. These options might not be as commercially worthwhile as the Play Store, but still… you’ve got no excuse to give up just yet ;)

    2. Gabriel says:

      Que pena! (fellow Brazilian indie dev here!)

      I’m about to fail for a different reason: I increased the scope too much, and I think I’ll be unable to finish and get paid for the game within the October timeframe. But hey, don’t give up, keep developing and try selling it even if you miss the deadline! I think the main thing here is the motivation boost that is needed to go from draft to market, and if you’re more than halfway there, why not, right? :)

      If you change your mind, tweet me, I’d love to follow your progress! @pixel_cows

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