So here I’m after 15 days of hard work on PowerUp, I actually started on the 1st of October so I’m kind of jamming here I have to say that between programming at my day job (non-game related) and programming during the evening I start to feel a bit tired. Coffee is doing wonders though. But enough about myself let’s speak about interesting stuffs!
So what is PowerUp?
Well it’s a tablet multiplayer shooter with power up gathering awesomeness, juicy shooting and dodging craziness!
The basic idea is that each player (between 2-4) controls a ship that he can steer using a joystick. By moving you ship around you can gather power-ups which come in 3 colors. Each color gives a distinct ability and requires a adequate game style. By quickly collecting power-ups of the same color you can accumulate power which dramatically increases the ability. However:
- accumulated power is slowly lost over time so you have to always keep gathering.
- gathering a power-up of another color makes you loose all accumulated power.
With this basic ruleset I’m hoping to create a fast paced game where tides can change at any time and comebacks are possible. I have to say I’m quite happy about the progress so far even if I sometime get depressed when looking at my task list
It will be sent to the app store the 31 of October (had to repeat that 30 times to convince myself) and available on the iPad. Android port will follow after.