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October Challenge – Starting Late

Posted by
October 8th, 2012 5:59 pm

Announcing my work on the October challenge, I was slammed with work last week (and the next couple days as well really) but going to go ahead and start putting a bunch of time into getting this working. I am reworking an old game in order to sell, I’ll have to recode everything from scratch but it’s a semi-basic top down arcade style space combat game so not particularly complicated.

(original title screen)
Repulsor Title Screen

I am building it in Flash so I can cross-compile to web, android, iOS . I particularly would like to see how to make a good iPad version even though I don’t have an iPad. I would like to include multiplayer co-op games but since I’m starting this kinda late to get to market I think I’ll release a single player version first. For the single player version I’ll probably release a free version with a few ‘campaigns’ and a $1 version with a couple more extensive ones. For the more advanced multiplayer capable I want to release I’d like to do paid unlocks so you can customize your ship and create your own campaigns.

In a couple days when I can really dive into this more I’m going to setup a dev blog

One Response to “October Challenge – Starting Late”

  1. eyehawk says:

    Good luck dude! We’re also building a tablet-based game, so will be keen to share your learnings along the way. Give me a shout if you have a prototype going for some positive critique.

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