So I have an idea for a game development jam (or compo). Quite simple: the declared themes would be tropes to follow. One thing is sure: any games you ever made do have tropes – it couldn’t be anyway. Any time you designed a video game, you did think with tropes – whether you did it consciously or not. What if you had to use tropes very consciously? In every round of the game jam, you were given a specific trope to focus on. This trope could be a video game trope (of course), an illustration (art) trope or a plot/narrative trope or basically, any kind of trope which can be somehow applied to a video game.
If you’re not familiar with the terminology, visit TVtropes.org to get educated!
What is your opinion of this?
Probably it would be a problem that since I have no reputation as an indie game developer, no one would join my jam. So I could use a little help there… Since myself don’t have much (enough) free time, I would most probably have a hell simple submission system like the Experimental Gameplay Project has. But it could be fun anyway.