After 2 days of laid back programming, I decided to pretty it up a bit to allow for a screenshot. I’m used to pixel art, but I’ve gone for a more cartoony, wobbly-edge… thing. It’s going to be a puzzle/adventure game with items and whatnot, but right now there’s none of that. At the moment, I can generate a room, move the player about (with hit detection), push and pull boxes, and trigger doors with boxes by moving them onto a switch.
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