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October Challenge: Porting my game to mobile devices

Posted by (twitter: @JoeManaco)
September 28th, 2012 6:15 am

Last year I released my puzzle game Captain Backwater on Windows, Linux and OS X. To be honest, it wasn’t very successful. But a lot of people told me the gameplay would work well on touch devices. So one or two months ago I started to port the game to iOS and Android. Now with the october challenge in mind I will bring it to the market THIS month.

I’m using MonkeyCoder which is a great cross-platform-language, that I like a lot.

For the monetization I decided to go the freemium way. It’s possible to play through the whole game for free. But to unlock the later levels the player need to collect coins. So if he has to less coins to unlock a level he can either go back and play for more coins or can buy some via In-App-Purchases in the shop.

Finally, here you can watch the old trailer of the desktop version, but the mobile port will look very similar.

If you want to join the “beta-team”, feel free to join me on Tesflight: http://tflig.ht/VTMHhq

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