My twist on a history assignment
This is fairly unrelated to Ludum Dare, but it will involve me coding a game, and I I’d just see if any of you were interested in trying it when it’s done or have any ideas for me.
The general idea is that I’ve got an assignment for history about the Federation (the Federation of Australia) and it’s a creative assignment so I can write a computer game as my assignment. My plan is to create a game where you have to run a certain distance and there’s some power-ups and obstacles. Hurdles would slow you down if you don’t jump over them (they will have text in them which say things which impended Australia from federating) and there’d be true/false icons which you could either jump to collect if it’s true or not collect if it’s false. The idea would be to teach people about the Federation (my classmates and I will be playing each other’s games) so I would be putting facts about Federation in it in the power-ups and the hurdles.
If you have any suggestions, that would be appreciated.
– Topaz
I wish my homework was that fun
Let us know how it goes!
^Same. We got an assignment on much the same thing a few weeks ago, except it had to be a straight 2000 word essay.
On topic, I think the style of gameplay would be going much too fast to read the info, and if you do it will break the immersiveness, and make it less fun. Why not try to allegorise the subject. For example, have it a top down shooter and have a great quest or somewhat to kill the great opponent(the opposition to federation) and have you and your teammates (multiplayer maybe?) fighting hordes of their loyal supporters, and maybe have a super powerup called REFERENDUM. This could also work for turn by turn rpg’s and such.
That actually sounds like a pretty cool idea. I’ll keep it in mind if I have time, but actually when you said that it might be too quick to read the text, I realised that maybe I could still do it like my original idea, but make the jump happen in slow motion so it’s easier to read the text it without needing to worry about the game continuing instantly.
This was last century when my school had a “computer room” with BBC micros…
And there was a history game that was a text-based adventure about medieval England.
It left a very deep impression.
Good luck!