I finally posted my Not-Game
Oh boy, where to start?
Well, I guess an image and a link is good:
Note that there’s a HUGE WALL o’ TEXT here and an even bigger wall on my submission page but you shouldn’t need to read any of it.
Like I say over there, my very-lofty intention was to make a raw, wild world that users would build from the inside out. A wild land into which a community could band together and start making goals and rules for itself. Admittedly, it has a long ways to go, yet. I’m drawing on many inspirations here; I feel like I have to give a nod to jplur right off the bat.
I’m abondoning the 48-hour framework in hopes that this can maybe, possibly, be lovingly crafted and molded into something that will complete the October challenge. I’m favoring a direct-to-the-public, pay-what-you-will approach (because I hate ads).
For LD24, I wasn’t really able to participate during the actual competition, which really pissed me off at the time. I decided to just post up what I had and dedicate myself to perfecting the post-compo version. Something really interesting happened during this process – I was able to actually respond to feedback and shape my game from something that was getting pretty bad reviews, to something that people seemed to actually enjoy playing!
This is a big deal for me, because it’s the first time people seemed to really understand and enjoy my gameplay. Yay!
So, with the hopes of being able to complete the October challenge, I’m trying to take receiving and implementing feedback to the next level, because the player is always right!
Players can press ‘b’ and leave feedback from right within the game. It’s totally anonymous, too. This is in contrast to the feedback you get on the LD site, which is almost always positive. (LD IS essentially a popularity contest, after all)
Only positive comments are really not helpful, so I wanted to give players a totally anonymous way to slam my not-game if they don’t like it. Because I will need to know if nobody likes it!!!
In addition to incorporating feedback, I’m hoping to incorporate anything else that lets players change their environment and experience, especially things which will give a sense of “multi-user continuity.”
I want it to be a multiplayer experience, even though, let’s face it, you probably won’t run into many other players at this point. To that end, I’m going to add a bulletin board in the game and — I need to think of some other things as well.
