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    Finished! …and post-mortem

    Posted by (twitter: @adag_dot_me)
    September 25th, 2012 5:18 pm

    Play Caveman.

    So, I finished. I’m not sure it’s much of a game at all, let alone a not-game, but I managed to come up with another idea and finish the game. And throughout all of it, I managed to keep the awesome 50×50 resolution.

    Anyways, here’s a small post-mortem, done through bullet points:

    – I didn’t have enough time to work out all the technical stuff. I was trying to add some more life to the world, which is what the birds are for, but I didn’t have the time to come up with some good ideas.

    – I only spent like 6 or 7 hours on it in total. Out of two days, I only worked 6 or 7 hours. I probably spent at least half of it working out all of the details of the real-time system. I only worked when I had new ideas and all, so it makes sense, but it feels a little lacking in time spent, and the game probably reflects that.

    – For some reason, the “pixel-perfect” collisions weren’t exactly pixel-perfect. I have it set to do pixel-perfect collisions, but the caveman keeps catching on things at the borders of his invisible box.

    – I’m not sure how much of a game or a not-game it is. It’s not much of a game. Just explore 4 small rooms and then return to the cave and it’s over, pretty much, but at the same time, I feel like it’s too much of a game to be a not-game. I started out thinking “YEAH! I’m going to have a ton of ideas for not-games!” Nope. Not good ones, at least.


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