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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Physics Rule

    Posted by (twitter: @manolo_ko)
    September 23rd, 2012 2:00 am

    It’s interesting how the idea of making a “Not Game” for this Ludum Dare, made me think in something practical that I will be able to use for future games.

    I was trying to understand how different parameters would affect the physics of a ball in a game. I.E>: What are good values for elasticity? What is torque and how it affects an objects? How would a massive gravity would make a difference against a small one?

     

    This program lets you experiment all this physics rules and learn from it. I hope someone finds it as useful as I did!

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