Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #LD48 | #ludumdare on irc.afternet.org (Info)

Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
  • Judging Ends: in 16 days, 16 hours, 49 minutes, 9 seconds
  • [ Real World Gatherings | Ludum Deals | Warmup Weekend (Games) | MiniLD #53 | Wallpaper (1) (2) (3) | Mailing List ]

    [ Play+Rate | Edit | View All Games | My Game ]

    The Highbred Pixel – Post Mortem

    Posted by (twitter: @FredFors)
    September 17th, 2012 11:26 am

    Time to wrap it up with a little summary!

    This time the theme was Evolution. Of course, like many others i had ideas popping all over, but i decided to break it down, and keep it simple. Unlike my last LD, where i started off with the animations before anything else, i brainstormed the idea, tested some mechanics, and mapped out a level draft.

    The Art – Shortly after i made an interesting choice. I decided to, in order to cut down dev time, to not make specific art sprites. That might sound bold, and no, i didnt buy them instead! About 90% of the art in the game is purely made out of colored boxes – and personally, i think it worked out pretty nice!

    The concept – So on to the concept itself. At the beginning, i was like, this should be fine, and i definitely should be able to make it in time! Of course, i didnt. The main concept is that the player starts out as a pixel. You are inside a sort of pixel breeding facility/factory, and you just happen to have some.. unique powers! How original eh. Well, the player must progress throughout the facility, and quickly shows that the strongest sure do survive.

    At a certain point in the game, the pixel evolves. This was however not as intended. The process of evolving was supposed to be a much greater task, but due to limited time, i had to severely cut it down – which is reflected in the game.

    Results – But in the end, i’m happy with it! And thats what’s important. I got to explore a new kind of way to create art assets, and set the mood, as well as scratching the surface regarding some pretty cool gameplay mechanics. If anything, i would love to go back and improve the controls, as they are.. far from optimal – but it is doable.

    Looking forward to the next LD!

    – The Highbred Pixel entry page –

     – Website –

    8 Responses to “The Highbred Pixel – Post Mortem”

    1. YouTube Video Downloader

      The Highbred Pixel – Post Mortem | Ludum Dare

    2. ray ban tech 21 cases review

      The Highbred Pixel – Post Mortem | Ludum Dare

    3. Acheter Populaire Isabel Marant Suede Bekket élevé Supérieur Blanc and Beige Sneakers

      The Highbred Pixel – Post Mortem | Ludum Dare

    4. Calvin Klein One

      The Highbred Pixel – Post Mortem | Ludum Dare

    5. シャネル iphoneケース 香水

      The Highbred Pixel – Post Mortem | Ludum Dare

    6. Going On this site

      The Highbred Pixel – Post Mortem | Ludum Dare

    7. Finished Basement pictures and ideas

      The Highbred Pixel – Post Mortem | Ludum Dare

    8. Dating says:


      The Highbred Pixel – Post Mortem | Ludum Dare

    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]