Codename E
We didn’t manage to complete the game on time. That’s why we’ve just finished and released it today. The result is:

Codename E
Codename E
Program the robot’s behavior. Guide him through all the obstacles to the exit. Collect all of the modules to extend its functionality.
How to play
In the command input window (> _) sequentially enter commands to move the robot. The list of available commands appears in the RTFM. All commands have the following form – AAX, AA where two-letter command, X parameter of the function (from 1 to 9. Typically, the number of tiles to move).
For example, to move the robot forward for 5 tiles, enter MF5. Need to type all the commands to complete a level. Limit – 15 commands.
We used:
Programming Language: Monkey
Framework: Flixel for Monkey
Graphics editor: Inkscape
Level Editor: DAME
Sound editor: Bfxr
Music editor: GarageBand for iPad
After the competition the game has changed little. Bugs were fixed, interface was finalized and sounds were added.
You can play flash-version of the game here – http://lab.devolonter.ru/games/ld24/codename-e.html
What went wrong
- We spent a lot of time choosing the plot
- Even longer we were choosing visual style
- We didn’t have enough experience working with tiles
- We were very tired
I really like this game.
I used to have a Big Trak as a kid (an electronic toy robot from the 80s) and I used to program it the same way. Brings back fond memories.
Thank you! Big Trak looks really interesting! I wish I could have it in my childhood.
I can’t type in the command window.
It’s strange. Before submit we tested the game. You can try to download and run the direct swf file –
http://lab.devolonter.ru/games/ld24/codename-e.swf
I had the same problem, it’s more like it only accepts input sometimes! If I keep spamming a key it won’t go, but if I tap it occasionally it’ll eventually get accepted.
I even noticed that trying to press a key in time with the glowing cursor seemed to work better. Very strange.
AS FOR THE GAME ITSELF, I’ve played many games where you program a robot (Colobot, Light-Bot, MindRover, etc) to do a task and this one felt a bit empty. Only three commands? The levels also seemed to lack variety and were unchallenging.
I think with a bit more variety and excitement the mechanics would work really well. Maybe go give Light-Bot a play (http://www.kongregate.com/games/Coolio_Niato/light-bot) to learn from its successes and mistakes.