Dawn of Dimension : Post Compo!
September 13th, 2012 6:56 pm
Play it hereĀ (html5)
First of all thanks to everyone who played, created areas, and made this game as successful as it is!
I was really proud of this game, but agreed with you all that the controls and physics made it hard to play. Pretty much everybody had the same critique:
I have the common sentiment: Great idea, awesome level editing and tileset, poor physics and usability while playing.
This is so close to a home run you’d be crazy not to fix up the platforming physics and room switching!
-Cake&Code
I spent a week reworking these aspects of the game and have come up with these changes:
- Clean collisions without the glitches, no getting stuck inside solid areas.
- Better platformer controls – variable jump height, snappier gravity, tweaked acceleration.
- Better room switching, shared borders allow for better navigation when exploring.
- New songs (by me)
- two new powerups, including a leaf if you feel a need to cover yourself!
And it uses the same world data!
Awesome! I took a quick peek and the physics feels so much better, still a bit slippery while in the air but miles better than they were. The shared borders are brilliant, now switching rooms feels more cohesive.
Thanks for taking the time to make a good game into a great game. Also, the leaf powerup to cover the character’s nether regions made me crack up. Well played! xD