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Dawn of Dimension : Post Compo!

Posted by (twitter: @jplur_)
September 13th, 2012 6:56 pm

Jplur's Dawn of Dimension
Play it hereĀ (html5)
First of all thanks to everyone who played, created areas, and made this game as successful as it is!

I was really proud of this game, but agreed with you all that the controls and physics made it hard to play. Pretty much everybody had the same critique:

I have the common sentiment: Great idea, awesome level editing and tileset, poor physics and usability while playing.

This is so close to a home run you’d be crazy not to fix up the platforming physics and room switching!

-Cake&Code

I spent a week reworking these aspects of the game and have come up with these changes:

  • Clean collisions without the glitches, no getting stuck inside solid areas.
  • Better platformer controls – variable jump height, snappier gravity, tweaked acceleration.
  • Better room switching, shared borders allow for better navigation when exploring.
  • New songs (by me)
  • two new powerups, including a leaf if you feel a need to cover yourself!

And it uses the same world data!

One Response to “Dawn of Dimension : Post Compo!”

  1. Cake&Code says:

    Awesome! I took a quick peek and the physics feels so much better, still a bit slippery while in the air but miles better than they were. The shared borders are brilliant, now switching rooms feels more cohesive.

    Thanks for taking the time to make a good game into a great game. Also, the leaf powerup to cover the character’s nether regions made me crack up. Well played! xD

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