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    Evoland – Post Mortem

    Posted by (twitter: @ncannasse)
    September 11th, 2012 1:22 pm

    Wow, time is flying and I still haven’t written my post mortem, here it is !

     

    That was my third LD, and the first one that I feel I had enough time to finish my game.

    What went right :

    • I was happy to quickly find the gameplay idea for my game, which really saved me a lot of time looking for ideas
    • The first day spent at my (soon past) company Motion-Twin, on which I could concentrate for 15 hours, really helped me move forward
    • I was able to cut content in order to have enough time for polish, but also sounds and music, which was great
    • The game had very nice reception and many press coverage, which was great and really unexpected

    What went wrong :

    • I could only spend 10 hours the second day on the game, since I had to babysit a bit my little two years old daugther :)
    • Due to a lot of players accessing the game, DropBox killed my public links during the night, so I had to move hosting
    • I wish I had time to add a final boss and many more ideas

    Actually, given the success of the game – not sure yet about LD results, but many people seems to like it – I have decided to spend some time with my new company to make a more complete version of the game, with plans to release it for PC/iPad/iPhone in a few weeks. That will be a good training ground and team building, you can follow our progress on my Twitter @ncannasse or my company @shirogames !

    7 Responses to “Evoland – Post Mortem”

    1. CappaGames says:

      Its good to hear your going to take this game farther, I’m looking forward to playing the full version.

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    5. [...] as part of a 48 hour game jam, and it began its life as an online Flash game. The theme of the jam, Ludum Dare, was–naturally–evolution. The game let players evolve along with the game look and [...]

    6. [...] as part of a 48 hour game jam, and it began its life as an online Flash game. The theme of the jam, Ludum Dare, was–naturally–evolution. The game let players evolve along with the game look and mechanics, [...]

    7. [...] as part of a 48 hour game jam, and it began its life as an online Flash game. The theme of the jam, Ludum Dare, was–naturally–evolution. The game let players evolve along with the game look and [...]

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