Complexitivity (Post-Compo): IGF China 2012
At the suggestion of a friend, I decided to submit my game to IGF China 2012. Of course, for it to have any chance against the other submissions, I’ve spent the whole week improving the post-compo version.
Frankly, I’m not really expecting to win at all, I just wanted to have another deadline to spur me into completing it. Yeah, it is deadlines that greatly motivates me to get things done.

So here are all the changes I’ve made for the latest version:
- Improved UI and Graphics
- Ability to shoot and repair tiles
- Upgrades!
- Difficulty tweaks
- Control, Mouse and Volume Settings
- More music and SFX
- Bug fixes
I must say that I am really happy on how the game turned out. Granted, there are lots more to improve upon, but being a game that is completed at a very short time-frame, I’m actually pretty proud of myself right now.
Thanks, Ludum Dare.
You can play the latest version here! If you still haven’t tried the original one, go here.
I really like the enhancement to the post compo version. Very clear goals and the difficulty ramps up appropriately. I like the animated “tv” screens you put up for extra feedback. Plays and runs smooth. Awesome use of Unity.