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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    Fend off waves of zombies with your evolving gun DELUXE – Postmortem

    Posted by
    September 10th, 2012 8:19 am

    I guess it’s not too late for writing a postmortem of my game with seriously too long title.

    What went right:

    Finishing a game. It speaks for itself. It was a lot of fun, too!

    Shooting mechanics. It’s an entirely complete, ray-based weapon system. Weapons shoot with random deviation (0.1° step), and there’s support for multiple bullets shot at once.

    “Art” style. I guess calling this stuff “art” is an exaggeration, but i really like how it turned out. Two-color menus look really nice in my opinion.

    What went wrong:

    Idea. My game doesn’t really follow the theme closely, people left some ideas in the comments. Why i haven’t thought of them earlier? ;)

    Sounds. Not really wrong, but there’s exactly one gunshot sound for all of weapons in game.

    Laziness. I should’ve added more species of zombies. This would make the game really more diverse.

    Lack of polish. People complained about too long delay between waves and crappy controls.

     

    Check out my game here: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11033

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