I’ve now published my 7th enhancement revision to Karyote.
A lot of bugs have been squashed, not much in the way of new features, but the game is starting to take the shape that I had wanted it to have all along. Now that I have the code I’ve written so far more or less bug-free, I am getting close to being ready to add the final features that I wanted the game to have. This makes me happy, because it’ll mean I can put down this project and work on some other ideas that I’ve been wanting to play with. It’s been interesting toying around with different mathematical models controling the game mechanics and figuring out what works best. I’m not entirely sure that I’d call my game successful, it feels like it needs something more, still. But I do feel like it’s been a worthwhile experiment at this point.