Submitting Batch Files
Greetings to all Ludum Dare developers/judges/staff! I am not familiar with any major programming languages like C++, Java or C#. Yet I would still love to take part in the competition.
My only experiences with programming were (and still are) with CMD which is an integrated program in Windows. I do know this scripting technique very well and created countless files with it.
It would mean a lot to me if my games were accepted in this community even though they’re just written in this very limited programming language.
Hoping for good responses, Steinheide
Well, as long as its a game we have no problem with it. I’m guessing text based?
A game as a command-line interpreter script file? This would be great! I love entries that use something different than common things, like XNA, Flash or Unity (though I love these too, of course)! I really would like to check out some CMD/bash based games, this would be pretty awesome!
Or, if you wanted to familiarize yourself with some similar language, you might wanna check Python (www.python.org). It’s really simple and can be used to write command-line scripts very elegantly (and has many cool libs). Either way, games in CMD? Bring’em on!
Here are guys which develop Ludum Dare games for emulators (gameboy etc.)… and someone did a boardgame and submitted the instruction-pdf instead of a runnable game – amazing ideas
but you know, that there are people which can’t play your game. So if YOU can cope with less ratings and feedback, there is absolutely no problem to choose something special (as I do with XNA).
Actually, I want to address the “there are people which can’t play your game” bit. A command-line program should be easier to make cross platform (as long as no proprietary commands are used or they are ported accordingly) since OSX, Linux, and Window all have command-line environments. Mobile is likely the biggest platform that would be unavailable with this technique.
Less people might want to run it, but they’d probably still be able to
Bring it on! There’s no rule as far as what is acceptable as long as it’s a game. Batch scripting was my first taste of programming, so there’s a special place in my heart for it.
Alright! Thanks for your awesome responds! When the next Compo starts, I’ll definitely join the lot. I’ve been developing a little engine with batch for the past 1 and 1/2 years, which now has about 5000 lines (minus some raw map scripts(33000 lines!!!)) . I made myself a map-creator with which (my English isn’t good. is “with which” a real phrase??) I can Quickly make some nice looking maps. Is it possible to post my little Game-Engine? I would love to have some feedback, since I worked on it for such a long time.