My Postmortem
Originally, I had created a game for the Ludum Dare 48 hour compo in processing called Battle Evolution. 2 hours from submission time, there was a strange, unexplanatory error that occurred in the game code. Then I decided to recreate the game in GameMaker Studio and enter it in the jam, but that did not work due to lack of time. I submitted a game I threw together in less than an hour called Mazolution instead.
What went right:
- Game Ideas
- Graphics
- Game Controls/Movement
- Most of the code
- Backup plan: Mazolution
- Gamemaker Studio
- Multiplatform Support (Windows, OSX)
What went wrong:
- Game code in processing that failed
- Lack of time
- Processing’s bad IDE and unexplanatory errors
Play Mazolution here
Timelapse of unfinished game: here
Processing is a great programming language, it just didn’t work this time.