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Ludum Dare 26 — April 26-29th, 2013
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My Postmortem

Posted by
September 6th, 2012 5:30 pm

Originally, I had created a game for the Ludum Dare 48 hour compo in processing called Battle Evolution. 2 hours from submission time, there was a strange, unexplanatory error that occurred in the game code. Then I decided to recreate the game in GameMaker Studio and enter it in the jam, but that did not work due to lack of time. I submitted a game I threw together in less than an hour called Mazolution instead.

What went right:

  • Game Ideas
  • Graphics
  • Game Controls/Movement
  • Most of the code
  • Backup plan: Mazolution
  • Gamemaker Studio
  • Multiplatform Support (Windows, OSX)

What went wrong:

  • Game code in processing that failed
  • Lack of time
  • Processing’s bad IDE and unexplanatory errors

Play Mazolution here

Timelapse of unfinished game: here

Processing is a great programming language, it just didn’t work this time.

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