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    Complexitivity (Post-Compo): Before and After

    Posted by (twitter: @accidentalrebel)
    September 6th, 2012 11:28 am

    I decided to focus on making the post-compo version of my game more visually appealing. To achieve this, I decided to give my interfaces a… ehem … face-lift. Here are some before and after shots for your viewing pleasure.

    Main Menu Interface


    The screen on the lower-left shows the player the playing field. It gives them an idea of what to expect when they click the start button and it helps in making the menu less dull.

    In-Game HUD

    I still kept the visor concept and overhauled it a bit to make it look more futuristic. The icons on the bottom represent the number of “repair bullets” you have left.

    I still haven’t uploaded the new build yet as I am still working on the other menus. Sorry about that, I was so happy with how the interface turned out that I couldn’t wait to share it. Haha.

    While waiting, you can try out and rate the original game here. If you would like to check out the latest compo version, go here

    One Response to “Complexitivity (Post-Compo): Before and After”

    1. reismann says:

      Looks very nice! I absolutely love the visor HUD concept too.

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