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	<title>Comments on: Complexitivity (Post-Compo): The basic core mechanic</title>
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	<link>http://www.ludumdare.com/compo/2012/09/04/complexitivity-post-compo-the-basic-core-mechanic/</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>By: Accidental Rebel</title>
		<link>http://www.ludumdare.com/compo/2012/09/04/complexitivity-post-compo-the-basic-core-mechanic/comment-page-1/#comment-67431</link>
		<dc:creator>Accidental Rebel</dc:creator>
		<pubDate>Wed, 05 Sep 2012 14:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=181291#comment-67431</guid>
		<description><![CDATA[Thanks for the comments. Yes, I am aware of this. I&#039;m planning to have a difficulty selection screen for those who want the game to be hard from the very start.]]></description>
		<content:encoded><![CDATA[<p>Thanks for the comments. Yes, I am aware of this. I&#8217;m planning to have a difficulty selection screen for those who want the game to be hard from the very start.</p>
]]></content:encoded>
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		<title>By: Jezzamon</title>
		<link>http://www.ludumdare.com/compo/2012/09/04/complexitivity-post-compo-the-basic-core-mechanic/comment-page-1/#comment-67343</link>
		<dc:creator>Jezzamon</dc:creator>
		<pubDate>Wed, 05 Sep 2012 09:32:52 +0000</pubDate>
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		<description><![CDATA[*several times]]></description>
		<content:encoded><![CDATA[<p>*several times</p>
]]></content:encoded>
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		<title>By: Jezzamon</title>
		<link>http://www.ludumdare.com/compo/2012/09/04/complexitivity-post-compo-the-basic-core-mechanic/comment-page-1/#comment-67323</link>
		<dc:creator>Jezzamon</dc:creator>
		<pubDate>Wed, 05 Sep 2012 08:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=181291#comment-67323</guid>
		<description><![CDATA[If you want people to play the game several, you need to reduce the amount of time it takes before the game becomes challenging from the start. It&#039;s kinda boring waiting around for the game to become hard after you&#039;ve been at the difficult stage of the game.]]></description>
		<content:encoded><![CDATA[<p>If you want people to play the game several, you need to reduce the amount of time it takes before the game becomes challenging from the start. It&#8217;s kinda boring waiting around for the game to become hard after you&#8217;ve been at the difficult stage of the game.</p>
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