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    Complexitivity (Post-Compo): Fire at will

    Posted by (twitter: @accidentalrebel)
    September 4th, 2012 4:44 am

    Try out and rate the original game here.
    Try the post-compo version here.

    Since I have some free time before my next project, I decided to continue development on Complexitivity. For this post-compo version, I have added a feature that drastically changes how you play the game: The ability to restore tiles from where your crosshairs are pointing at. GASP!

    I’m serious. This new addition gives the player a bit more of a fighting chance against the virus at the expense and adds to the choice the player has to make.

    If you have played this game, I welcome any comments on this new addition.

    Update 1.03 includes:

    • You can now restore tiles at will by clicking on the left-mouse button
    • Made controls more responsive
    • Made jumping less floaty
    • Tweaks to difficulty
    • Improvements to performance and code

    Try out the post-compo version here. If you still haven’t, please rate the original entry here.

    One Response to “Complexitivity (Post-Compo): Fire at will”

    1. Quentin says:

      I really like this game for some reason, probably because I’m barely ever impressed with Unity games, but it’s really awesome. Great job on this new update!

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