Complexitivity (Post-Compo): Fire at will
Try out and rate the original game here.
Try the post-compo version here.
Since I have some free time before my next project, I decided to continue development on Complexitivity. For this post-compo version, I have added a feature that drastically changes how you play the game: The ability to restore tiles from where your crosshairs are pointing at. GASP!
I’m serious. This new addition gives the player a bit more of a fighting chance against the virus at the expense and adds to the choice the player has to make.
If you have played this game, I welcome any comments on this new addition.
Update 1.03 includes:
- You can now restore tiles at will by clicking on the left-mouse button
- Made controls more responsive
- Made jumping less floaty
- Tweaks to difficulty
- Improvements to performance and code
Try out the post-compo version here. If you still haven’t, please rate the original entry here.

I really like this game for some reason, probably because I’m barely ever impressed with Unity games, but it’s really awesome. Great job on this new update!