Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 7 days, 21 hours, 56 minutes, 40 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 7 days, 21 hours, 56 minutes, 41 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]

    Complexitivity (Post-Compo): Fire at will

    Posted by (twitter: @accidentalrebel)
    September 4th, 2012 4:44 am

    Try out and rate the original game here.
    Try the post-compo version here.

    Since I have some free time before my next project, I decided to continue development on Complexitivity. For this post-compo version, I have added a feature that drastically changes how you play the game: The ability to restore tiles from where your crosshairs are pointing at. GASP!

    I’m serious. This new addition gives the player a bit more of a fighting chance against the virus at the expense and adds to the choice the player has to make.

    If you have played this game, I welcome any comments on this new addition.

    Update 1.03 includes:

    • You can now restore tiles at will by clicking on the left-mouse button
    • Made controls more responsive
    • Made jumping less floaty
    • Tweaks to difficulty
    • Improvements to performance and code

    Try out the post-compo version here. If you still haven’t, please rate the original entry here.

    One Response to “Complexitivity (Post-Compo): Fire at will”

    1. Quentin says:

      I really like this game for some reason, probably because I’m barely ever impressed with Unity games, but it’s really awesome. Great job on this new update!

    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]