Now with a goal… kinda
September 3rd, 2012 5:28 pmThank you all so much for all the feedback you’ve given me on Ninjural Selection!
By far the most common complaint has been the lack of a goal. So that’s what I’m giving you now!
Play the updated version of Ninjural Selection!
Now there is a randomly generated “goal” invader, which you must try to get the actual invaders to look like. The game keeps track of the current “best” invader, the one that most closely matches the goal, and shows you how close it matches (for example, 75%) and highlights it with a spotlight.
There’s not much strategy – just find the best invader, pound eggs out of it in the hopes of mutating something even better, and kill the others to make room for them.
With the current invader size (8×8) it takes a long time to actually reach 100% of the goal. And right now, nothing happens when you reach it, other than a congratulatory message. But my plan is to have multiple randomly generated levels, where the invaders start small and get bigger with each level you complete.
The game is still far from done! We’ll see if this goal can be made fun. It would certainly help if the environment was laid out better, and if it were easier to kill invaders that you choose and make eggs for the invaders you choose. I’ll probably have to adjust the way shooting works and how the invaders separate from each other, among other things…
Let me know if you have any ideas. Suggestions are welcome!

A goal would be a new feature.
That’s against the rules, Jam or not.
Not even I resorted to that.
Nice 4bit graphic style. I def. Have to check this out!
Thanks, SiENcE, let me know what you think!
@mohammad It’s okay as long as you keep the original version in a separate link from the updated link, clearly marked so people know which version to evaluate.
Oh ok then.