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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Legacy of Lavern – Post Mortem

    Posted by
    September 3rd, 2012 3:01 pm

    Its some days after the Ludum Dare and I had some time to think about the development. As I wrote in the last post, I am happy that I finished it, but there is plenty of room for improvement.

     

    The GUI design and graphics took me longer than expected, because I had to draw more stuff. This was because otherwise the player would not have sufficient information about the game state. A thing not to underestimate.

    The player mechanics were a bit more complicated than expected. This took me also longer to implement. Especially the movement of enemies and the player together (speed, timings) took a bit longer. The tweaking, though still not perfect, took a long amount of time.

     

    I was a bit faster with the map, since the game ended up being a bit shorter than expected.

    I also cut away all sound, music and additional effects.

     

    Lessons from this LD:

    - Planning and re-planning is a very good way to reach the goal of finishing something

    - Graphics can be more simple to save time for graphics

    - Some gameplay elements should be optional and only be implemented when there is time

     

    You can watch me programming the game on youtube:

    http://youtu.be/MFWtGSbBbYs

     

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