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Ludum Dare 26 — April 26-29th, 2013
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And Then There Was Pong (and then breakout, and then space invaders, and then another game)

Posted by
September 2nd, 2012 10:20 pm

So I finally got around to writing one of these post-mortem/compo whatchamacallits and, looking back in a retrospective light, I probably should have chose a slightly better concept, especially for my first time.  When the theme was announced, I sat there behind my computer and thought, “You know what I should definitely do?  I should make 4 games in 48 hours and then tie them all together with transitions.”   This temporary lapse of sanity lead to literately down to the last minute (and a few minutes after) coding.

So without further ado, What didn’t not go right:

-I finished a game for the first time in 48

-I ended up with a product that was really pretty cool

-I didn’t die of sleep deprivation

-Because of my retro-esque theme, I didn’t have to worry for hours about graphics, which also plays into…

-Sound, if there is anything that has ever stopped me from finishing a game more than graphics its sound.  But with pong and space invaders as parts of my game,  sound design wasn’t really a problem.

What didn’t do definitely not didn’t go wrong

-My concept,  a mash up of several games getting progressively more advanced, did not lend itself well to a game jam.  Particularly because of the mash up of several games part, which requires several games to be made in 48 hours.

-Another issue with the down to the wire coding was the total lack of  testing.  I think I tested the game cover to cover 3 times.

-GUI, I have nothing to say about how bad that was, apparently your not supposed to throw that in as an after-thought.

-The lack of a replay button was something I spent the next hour and a half after the deadline thinking about, that’s another thing that’s usually a standard among games.

-Scaling up was impossible.  If I wanted to add another level, I would have had to spend 8 hours coding an entirely new game.

This is a game that is definitely going on my shelf, and I’ll probably end up adding more levels to it over time.  Over all this was an amazing experience, and I look forward to next time.

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