Infected Cell – Post Mortem
Infected Cell is my first LD, i have previously entered 2 MLDs, and have gathered it is expected to do a Post Mortem. The game is a basic Shoot em’ Up, in which you play as a cell trying to help apes evolve into humans. You can buy a few upgrades with DNA collected from killed enemies.
Summary
I stayed up until the theme was announced, laid down some base code for rendering and went to bed a hour or so after the theme was announced. I set alarm and woke up early, 7-8 hours later, I was set and ready, I decided on a Binding Of Isaac, type Shoot em’ Up. I spent a long time with a black screen, a white square you controlled, blue square bullets and red square enemies. I then got to work on most of the art, I had already planned the entire game, so i drew everything I needed. I added the background and started on the bosses, I had the basic system with one boss after the next. I started work on new non-Boss mobs, then added Sound FX using sfxr, and made them flash when hit. I went to bed late and then couldn’t continue until late afternoon as I had family round. With only 7 hours left, I started work on some music, then menus and levels. Spent a lot of time fleshing it out into a full game, and then, submitted it.
Good
I finished it even though I spent only about 12-13 hours on it
The graphics and gameplay and fun
It’s a complete game with music and sound fx
Bad
The upgrade system is bad and hard too tell how much DNA you need
The AI, I said to myself I would get back to it, but never did
The music loop, it’s too short and a bit repetetive
Overall
A good first entry, a few bugs for Mac OS X, but overall good and constructive feedback. Pretty happy with how it turned out